Each of the different mana colors and the money have a unique cardpool to buy from. Each class of magic has its own color of mana. The cards can be played to build new rooms in the schoolbuilding, to add furniture to the rooms or to use a potion for an instant effect. In the game you buy cards for either mana or gold. In this game 'time' is your most valuable resource. Pick one you like though extra classrooms, mana or money are always a good idea.Īfter chosing the Area, the first thing you should do is 'pause the game' either by hitting the 'Space bar' once or by hitting the small pause button in the lower right. You also need 4 dragons of different color as magical pets in your school.Įach Area also comes with an individual set of options for a starting bonus. To successfully complete the Lake Monster quest, you can buy 2 additional refectory rooms (student version), negotiate with the villagers to built them for you or set up an aquarium. Make sure they don't waste study time commuting. Your students have a looong way to the next town. You can also sell alchemic mana for gold to the Menestrel or receive bonus Advertisement (Fame) for your school from him. If you charge them for using the dormitories or with paid meals etc., they will rather wander off to town and waste precious time there instead of studying, until they are recovered.Īrea Special: The Menestrel will distract your students from learning, until diplomatic conditions are met. Your students will not have much money. In Campaign/Challenge mode you get to chose between three relatively easy starting areas for your first map. The starting area for your school should be selected with care, especially, if you play in a challenge mode. (In Campaign mode you can win a buff after each completed level, if you manage to complete 1 to 3 missions (tier depending on your success) but you also have to chose a Curse = debuff each time you relocate your school.) 'Marathon' is recommended for beginners.Įndless game can be selected in Quick mode, to keep playing in the same level area without having to abandon the school.įor the Spellbook buffs which can be selected pre-game in Quick-mode, you can chose 6 out of 18 randomly offered books, of those 6 books 2 are tier #1, 2 of tier #2 and 2 of tier #3 buffs respectively. You can set the minimum time you have in each level, until the armies of darkness arrive at your school forcing you to evacuate into the next level. Instead of classrooms with teachers, it can be more efficient to make use of the different recreation rooms, the portal room, the library and various magical furniture/creatures to teach the students while they rest, eat or lower their boredom.Ĭ) All other difficulty levels are between these two extremes. You also get a free teachers' room card at the beginning of every level, which will keep them from leaving your school to take care of their own needs.ī) In Archimage difficulty, the students and teachers will be constantly hungry, bored and tired, to the point that the teachers get not much teaching done at all. Next you will have to set the difficulty and the game length.Ī) In Novice difficulty, the students and teachers rarely sleep or need food, but you have still to watch for low sanity or high boredom in your students and teachers. Optionally you may also chose 6 spellbooks = 6 buffs for your school in Quick mode. However, the challenge can make winning very difficult.ī) In Quick mode (Sandbox) you can either play in one school until the army of darkness arrives or play endlessly in one location. Each of the modes will - after winning the campaign with them once - unlock two new cards to enter your games. It is also possible to activate a special challenge mode when playing the campaign. The challenge is, to defeat the Evil army in the 7th and last level. You can chose whether you want to start in Campaign or in Quick mode.Ī) Campaign mode will let you build a series of 7 schools in 7 different level settings. (There is also an alternate ending where you only have to gather 5 special cards, one from each mana pool to win the game). The win condition is, to defeat the Evil Army by using the school facilities and diplomatic ties in the last level. Mana is used to buy more cards.įor every student who graduates, a bonus is unlocked, this can be Mana, Money or permanent cumulative Buffs for the entire campaign.Įach level map also comes with different factions, the school can have diplomatic ties to. You draw cards from different card pools and play the cards on your hand to build and equip the school building or to cause special effects.Īs long as the students study they generate Mana. Rebuild the school in the next level and repeat until the last level is reached. You build a magic school and try to teach as many students as possible before the Army of the Evil Overlord arrives to burn it down.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |