![]() ![]() Never put mods in the Steam copy of KSP again! Use it as a blank slate and any time you want to create a new modded copy of KSP, copy it then add mods to the new copy instead. 1.11.2 Ĭopy KSP entirely and paste it somewhere out of Steam’s folders, add mods and save games and fire that up to make sure it works Optional- change game version if you want a specific version of KSP e.g. Remove all mods, leaving only the Squad (and SquadExpansion if you have either/both DLCs) folders inside KSP/GameData Try this to solve your “KSP won’t load” woes:Ĭopy your save games and store them safely out of Steam’s reach e.g. ![]() You can have as many copies of KSP as you like, on different game versions and with different mods- CKAN is designed specifically for this, I have ten different copies of KSP across six different versions, from 1.7.3 all the way to 1.12 and all with different sets of mods- but my Steam copy of KSP sits there with no mods at all, dutifully accumulating game updates as and when they appear without breaking anything. Instead, leave the Steam copy of KSP completely unmodded to get game updates, then when you want to put mods into KSP, copy and paste KSP out of the Steam folders and put mods in the new copy- Steam can’t touch it so it can’t auto-update or ‘help’ by trying to cloud save and end up mangling mods. It seems to me that every other thread in “tech support- modded” has trouble with their game not loading, again after putting mods in the Steam controlled copy of KSP, then in many cases updating the game.ĭon’t put mods in the Steam controlled copy of KSP! The common denominator here isn’t a specific mod, it’s that you’ve all put mods in the Steam controlled copy of KSP, then updated the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |